Your traveller
Weapon abilities
The six abilities of the sword and of the bow, and what each costs.
How abilities work
A weapon skill opens an ability at each of 50, 100, 150, 200, 250, 300. The abilities of the weapon in your hand sit on the squares of the combat panel, on keys 1 to 6. Press one and it becomes your next attack; Esc clears one that is waiting.
An ability is an attack. It is rolled, turned by a guard and lessened by armor as any blow is, unless its text says otherwise. It spends its own stamina in place of the attack's, and each has its own wait before it can be used again. A slow or a stagger lasts 50% as long on a traveller as on a creature.
Sword
| Key | Ability | Opens at | Stamina | Ready again in | What it does |
|---|---|---|---|---|---|
| 1 | Lunge | 50 Blade | 12 | 8 seconds | A thrust that reaches a meter past the blade and strikes a quarter harder. |
| 2 | Riposte | 100 Blade | 12 | 12 seconds | Only within 2 seconds of a blow your guard turned. No preparation, half as hard again, and it cannot glance. |
| 3 | Pommel | 150 Blade | 16 | 15 seconds | Half the preparation and half the damage. Staggers for 1.5 seconds: the target begins no blow, and one it is preparing is broken. |
| 4 | Sweep | 200 Blade | 16 | 20 seconds | A wide cut, 70 degrees either side of the target, that strikes up to three within reach for eight tenths of the damage each. |
| 5 | Feint | 250 Blade | 20 | 25 seconds | No damage. For 4 seconds your blows on the target cannot glance, and its guard does not turn them. |
| 6 | Bell stroke | 300 Blade | 24 | 40 seconds | 600 milliseconds to prepare. Strikes two and a half times as hard and breaks a guard. |
Bow
| Key | Ability | Opens at | Stamina | Ready again in | What it does |
|---|---|---|---|---|---|
| 1 | Aimed shot | 50 Bow | 15 | 8 seconds | Twice the preparation. Strikes half as hard again and cannot glance. |
| 2 | Pinning shot | 100 Bow | 15 | 12 seconds | Seven tenths of the damage. The target moves and turns at half speed for 4 seconds. |
| 3 | Snap shot | 150 Bow | 20 | 15 seconds | Half the preparation and seven tenths of the damage, loosed without stopping. |
| 4 | Point blank | 200 Bow | 20 | 20 seconds | Only within 5 meters. Strikes a fifth harder and staggers for 1.5 seconds. |
| 5 | Bodkin | 250 Bow | 25 | 25 seconds | Strikes a fifth harder and passes all armor. |
| 6 | Long shot | 300 Bow | 30 | 40 seconds | 1.5 seconds to prepare. Reaches 42 meters and strikes two and a half times as hard. |
Wand
The wand has no abilities in this build. It attacks and makes power attacks as the other weapons do, and it casts. See Spells.