The world
Bells and recall
Where you wake when you fall, how to get home, and where your vault opens.
Town bells
Every town has a bell. Stand beside it and press E to bind to it for its price in gold. A town bell is your home: you wake there when you fall, you can recall to it from anywhere for nothing, and your vault opens there with U. You have one home at a time.
| Bell | Gold to bind |
|---|---|
| The Watch Bell | 5 |
| The Bellcross bell | 10 |
| The Harrow Rest bell | 25 |
| The Harrow March bell | 60 |
| The Ivory Rest bell | 25 |
| The Juniper Rest bell | 60 |
| The Harrow Shore bell | 25 |
| The Harrow Ward bell | 60 |
| The Ivory Ward bell | 25 |
| The Juniper Ward bell | 60 |
Tide bells
Away from Saltmere, small tide bells stand along the brow of each island's high ground, just above the highest tide. An island has up to 6 of them, each marked on the chart. Ringing one costs nothing, and you then wake beside it in place of your town bell. A tide bell opens no vault and takes no recall. No creature stands near one, so you always wake unseen.
Recall
The Character panel (K) holds two recalls.
- To your town bell. Free, at any time, with no wait between uses.
- To Bellcross. Once you have left Saltmere, from anywhere, once every hour.
Either takes 8 seconds of standing still. A step, a turn or a blow loses the call and costs you nothing. No bell calls you within 10 seconds of striking or being struck.
Your vault
One vault follows you to every town bell. It holds 60 separate things at first. You can pay to enlarge it 7 times, 20 more each time, up to 200. The first enlargement costs 250 gold and each one after costs twice the last, so the final one costs 16,000. The vault also holds gold, and what you buy and earn at the order board waits there.