The world
Islands
Saltmere, Bellcross and the eight islands beyond: what lives on each and what it costs to reach.
The shape of the world
Every traveller shares one realm. It opens in three steps. Saltmere is the small island where everyone begins and learns to fight. Its gate leads to Bellcross, the town at the middle of the world, and cannot be walked back through. Bellcross has four gates, one to the first island of each of four chains, and each of those islands has a sealed gate to a second, harsher island. That makes 10 islands that can be walked on, each with a town and a bell.
Every island open in this build lies in the heartlands, where travellers fight each other only in duels and title fights. The frontier beyond them, where anyone may strike anyone outside their own allegiance, is not open yet.
The first time you reach a landmark or enter a cave you earn experience for finding it, and more on islands farther out. Open the chart with M to see the island you stand on.
Saltmere
Creatures: Brinebound, Drowned watchman, Drowned bowman, Marsh light, Saltclaw crab, Silt skipper, Mire lamprey, Stormbell jelly. Its bell is the Watch Bell, and binding there costs 5 gold.
| Landmark | What you find there |
|---|---|
| Bellcross Gate | Saltmere's one-way departure gate. Defeat Brinebound to complete the tutorial, then leave for the town of Bellcross. There is no return gate. |
| Bellwether | Slate roofs above the flood line. A stone road leaves the village green and winds down into the basin. |
| The Watch Bell | The village's bell hangs in a stone yoke at the head of the green, where every terrace hears it. Old tide cuts climb the stone at its foot. |
| Saltcut Cleft | An open rock passage runs beneath the eastern ridge. Salt bands mark water levels on its walls. |
| Copper Shelf | Green copper veins run through exposed dark stone beside the descending road. |
| Pilgrim Quay | Broken arches, mooring posts and stone paving survive from a harbor built before the valley drowned. |
| The Reedwake | A merchant hull lies open on the middle shelf. Its snapped mast points toward the old harbor. |
| Brine Hollow | A second cave cuts into the northern escarpment. The mouth floods well before the ridge above it. |
| The Drowned Choir | A roofless sanctuary stands at the basin's lowest point. Its broken pillars rise above a floor exposed only near low water. |
| King's Ransom | The ribs of a great ship rest beside the sanctuary. Its prow and mast are the last signs of the wreck to disappear. |
| Tidecut Gully | A winding sea channel cuts through the southern terraces. Even at low tide, water connects the deepest basin to the open coast. |
Saltmere's two caves are entered through portals the tide uncovers.
| Cave | Rooms |
|---|---|
| Saltcut Galleries | The Threshold, Splitstone Hall, The Green Vein, The Hollow Quarry, The Oath Chamber, The White Garden |
| Brine Hollow | The Sea Gate, The Tide Hall, The Smuggler's Rest, The Still Cistern, The Lantern Shrine, The Pearl Beds |
Bellcross
Bellcross is the safe middle of the world. Around its bell stand a forge to the east, a still beside it, the trader to the west, and the task board and the order board to the north. Your vault opens at the bell. Binding there costs 10 gold.
The country outside the town holds the weakest creatures off Saltmere: Silt skipper, Wrack hound, Brineback boar. It has 6 tide bells along its high ground.
The outer islands
| Island | Chain | Creatures of its open country | Named creature | Bind | Tide bells |
|---|---|---|---|---|---|
| Harrow Rest | North-west, first | Brineback boar, Drowned bowman, Saltclaw crab, Silt skipper, Wrack hound, Tidestalker heron, Brackjaw | Old Greyflank | 25 gold | 6 |
| Harrow March | North-west, second | Drowned watchman, Marsh light, Coral thrall, Wrack hound, Brinemaw toad, Tidestalker heron, Silt skipper, Brackjaw | Serjeant Rusk | 60 gold | 4 |
| Ivory Rest | North-east, first | Drowned watchman, Marsh light, Coral thrall, Wrack hound, Brinemaw toad, Tidestalker heron, Silt skipper, Brackjaw | Captain Marrow | 25 gold | 5 |
| Juniper Rest | North-east, second | Brineback boar, Drowned bowman, Saltclaw crab, Silt skipper, Wrack hound, Tidestalker heron, Brackjaw | Blacktusk | 60 gold | 4 |
| Harrow Shore | South-west, first | Drowned watchman, Marsh light, Coral thrall, Wrack hound, Brinemaw toad, Tidestalker heron, Silt skipper, Brackjaw | The Pale Lantern | 25 gold | 5 |
| Harrow Ward | South-west, second | Brineback boar, Drowned bowman, Saltclaw crab, Silt skipper, Wrack hound, Tidestalker heron, Brackjaw | Mother Saltclaw | 60 gold | 6 |
| Ivory Ward | South-east, first | Brineback boar, Drowned bowman, Saltclaw crab, Silt skipper, Wrack hound, Tidestalker heron, Brackjaw | Kingclaw | 25 gold | 6 |
| Juniper Ward | South-east, second | Drowned watchman, Marsh light, Coral thrall, Wrack hound, Brinemaw toad, Tidestalker heron, Silt skipper, Brackjaw | The Drowned Star | 60 gold | 4 |
The first island of each chain is reached from Bellcross for nothing. The second lies behind a sealed gate and holds the same kinds of creature a step stronger. See Gates and seals and Creatures. Every outer town has a shop that trades as the Bellcross trader does.
Each island's caves hold tougher creatures than its open country, its watchtowers, crypts, camps and dens are held by garrisons, and its strands are thick with sea creatures at low tide. Harrow Rest and Juniper Ward have a large dungeon as well. See Dungeons.
Each of these gives experience the first time you reach it, under the name the game announces.
| Island | Places to find |
|---|---|
| Harrow Rest | Harrow Rest town, Harrow Rest claim stone, Gateward watch, The Iron Choir, Iron, Stormglass, Stranded hull, Stone passage, Brine passage |
| Harrow March | Harrow March town, Harrow March claim stone, Gateward watch, The Farshore Reliquary, Timber, Pearls, Stone passage, Brine passage |
| Ivory Rest | Ivory Rest town, Ivory Rest claim stone, Gateward watch, The Storm Lens, Stormglass, Iron, Stone passage, Brine passage |
| Juniper Rest | Juniper Rest town, Juniper Rest claim stone, Gateward watch, The Farshore Reliquary, Timber, Pearls, Stone passage, Brine passage |
| Harrow Shore | Harrow Shore town, Harrow Shore claim stone, Gateward watch, The Bell Archive, Copper, Salt, Stranded hull, Stone passage, Brine passage |
| Harrow Ward | Harrow Ward town, Harrow Ward claim stone, Gateward watch, The Bell Archive, Copper, Salt, Stranded hull, Stone passage, Brine passage |
| Ivory Ward | Ivory Ward town, Ivory Ward claim stone, Gateward watch, The Storm Lens, Stormglass, Iron, Stranded hull, Stone passage, Brine passage |
| Juniper Ward | Juniper Ward town, Juniper Ward claim stone, Gateward watch, The Iron Choir, Iron, Stormglass, Stranded hull, Stone passage, Brine passage |