Other travellers
Fellowships, friends and chat
Hunting together, keeping a friends list and talking to the island.
Fellowships
A fellowship is a hunting party of up to 9 travellers. Select a traveller and press Invite, or click their name in the chat. An invitation stands for 1 minute. Every member's health is shown at the top right of the screen, with a button to leave.
A member shares a kill when they stand alive within 60 meters of where the creature fell, whether they struck it or not. A fellowship earns more than the same travellers would alone: 10% more for each sharing member beyond the first.
| Members sharing the kill | Experience the fellowship earns |
|---|---|
| 1 | 100% |
| 2 | 110% |
| 3 | 120% |
| 5 | 140% |
| 9 | 180% |
The fellowship's share of a kill is split evenly among the members who share it, whatever their levels. A member who has been out of the world for 10 minutes is let go.
Friends
Press N for your friends and which of them are in the world. You can list up to 100. Add one by name, with the Befriend button on a selected traveller, or from a name in the chat.
Chat
Press Enter to speak. What you say reaches everyone on your island. There is no channel for the whole realm. A line can be 200 characters long.
| You type | What it does |
|---|---|
| /a text | Speaks to your allegiance, wherever its members are |
| /t name, text | Sends a private message |
| /r text | Answers the last private message |
| /invite name | Asks a traveller into your fellowship |
| /friend name, /unfriend name | Keeps your friends list |
| /mute name, /unmute name | Hides what a traveller says, or shows it again |
| /block name, /unblock name | Hides what a traveller says and refuses their offers of trade, or lifts that |
| /report name | Opens a report on a traveller |
| /cast spell level | Casts a spell you know. See Spells. |
| /unstuck | Sets you back a few paces if you cannot move. See The tide and other hazards. |
| /wave | Makes the gesture where you stand, for everyone near to see |
| /bow | Makes the gesture where you stand, for everyone near to see |
| /point | Makes the gesture where you stand, for everyone near to see |
The chat box has three tabs. All shows every line. Combat shows blows, damage, experience and loot. Social shows what travellers say, and fellowships, friends, trades, duels and news of offices and the order board. Each tab stays scrolled where you left it, and a brass dot marks a tab with lines you have not looked at. If you speak while Combat is open, the chat turns to All so you can read the answer.
Click a name in the chat to message, befriend, invite, mute, block or report that traveller, or to offer them allegiance. Reports go to the keeper of the realm with a note from you. The button beside the chat box reports a problem with the game itself.