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Controls
Every key, as the game's own help panel lists them.
Keys
Harrowtoll is played with a keyboard and a mouse. Press ? in the game for this same list. Where a row names two keys with a slash, what they do is listed in the same order.
| Key | What it does |
|---|---|
| W / S | Forward / backward, along your body’s facing |
| A / D | Turn your body |
| Drag / wheel | Orbit / zoom. R recenters the camera. |
| Shift / Q | Hold to walk / toggle auto-run |
| Z / C | Sidestep left / right |
| Space | Hold to charge a jump; release to leap |
| H / G / B / Y | Crouch / sit / lie / stand |
| ` | Draw the weapon you wear, or put it away. Change weapons in your pack |
| 1 to 6 | Use an ability of the weapon in hand as your next attack. Each opens at a level of the weapon’s skill; Esc clears one that is waiting. |
| 7 to 0 | Your quick keys. Drag a weapon, a piece to wear or a potion from your pack onto a square at the foot of the screen: its key wears the piece or drinks one potion. Right-click a square to clear it |
| K / I | Character: stats, skills, experience and journal / pack, worn gear and, at the forge, smithing |
| O | Offices: who holds each title, the craft boards and where you stand |
| Click / Tab / V | Select what you click / the nearest creature, then the next one out (Shift + Tab goes back) / the nearest remains, then the next |
| Double-click | Open the remains you click, and take everything once they are open / run to the creature you click and attack it |
| F / hold F | Attack your target (with nothing selected, the nearest creature). One press is enough: you run to it if it is out of reach and keep swinging until it falls, you let go of it with Esc or you pick another target. Any movement key of your own ends the run, and F begins it again. Moving or guarding pauses the swings and they begin again when you stand in reach / while F is held each swing is a power attack: slower, twice as hard, dearer in stamina, and it breaks a guard |
| Hold X | Raise your guard. It turns blows from the front, spends stamina and slows you to a walk. If your stamina runs out, or a heavy blow breaks the guard, you are opened: the next blow on you lands twice over |
| T / J | Select the nearest traveller, then the next / challenge them to a duel, accept their challenge, or yield. A duel costs the loser nothing |
| E | Open or empty the selected remains, use a nearby portal or gate, turn the gate winch, bind at a bell, ring a tide bell, work a forge, or speak to the trader and read the task board in Bellcross |
| M / Esc | Chart / let go of your target, then menu |
| Enter | Speak to everyone on your island. /a speaks to your allegiance, /t name, text sends a private message and /r answers one. Click a name in the chat to message, befriend, mute, block or report that traveller. /wave, /bow and /point make a gesture where you stand |
| L / U | Allegiance: your patron, your vassals and offers to swear / your vault, at any town’s bell: lay things and gold in it, take them out, or pay to enlarge it |
| N / P | Friends: who of them is in the world / offer a trade to the traveller you have selected, standing beside them, or accept theirs |
Panels
The buttons on the screen open the same panels as their keys: Character, Pack, Allegiance, Friends, Offices and the Chart. The Menu holds the graphics setting, sign-out and a link to this wiki.