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The world

Creatures

Every kind of creature: how hard it is, how it fights, what it leaves and where it is met.

Reading this page

A creature's level is shown when you select it. The figures here are for a creature in open country on Saltmere, around Bellcross or on one of the first four islands. The same kind is tougher in a cave, as an island's named creature, and on an island behind a sealed gate.

Where it standsHealthDamageExperienceAttack and defense
In a caveabout 50% moreabout 25% moreabout 60% moreThe same
As an island's named creature3 times as muchabout 40% more4 times as muchThe same
On an island behind a sealabout 60% moreabout 35% moreabout 80% more15 higher

These add up: a cave creature behind a seal has both. A dungeon's creatures stand as cave creatures do, and each level down counts as part of the way to an island behind a seal. See Dungeons. Each outer island has one named creature, larger than its kind, which stays away for 20 minutes once it is broken and sometimes carries abyssal plate.

IslandNamed creatureKind
Harrow RestOld GreyflankBrineback boar
Harrow MarchSerjeant RuskDrowned watchman
Ivory RestCaptain MarrowDrowned watchman
Juniper RestBlacktuskBrineback boar
Harrow ShoreThe Pale LanternMarsh light
Harrow WardMother SaltclawSaltclaw crab
Ivory WardKingclawSaltclaw crab
Juniper WardThe Drowned StarMarsh light

All creatures

CreatureLevelHealthExperienceGoldMet on
Mire lamprey124304Saltmere; the tide strands
Silt skipper130355Saltmere; the country around Bellcross; every outer island; the tide strands
Brineback boar2709014The country around Bellcross; Harrow Rest, Juniper Rest, Harrow Ward, Ivory Ward; beast dens; Harrow Rest, as Old Greyflank; Juniper Rest, as Blacktusk
Stormbell jelly2608512Saltmere; the tide strands
Wrack hound2557010The country around Bellcross; every outer island; beast dens; The Windworks
Barrow shambler38011520The vaults of barrow crypts; abandoned taverns; abandoned cottages
Brinebound312012010Saltmere
Drowned bowman38013020Saltmere; Harrow Rest, Juniper Rest, Harrow Ward, Ivory Ward
Marsh light36012016Saltmere; Harrow March, Ivory Rest, Harrow Shore, Juniper Ward; Harrow Shore, as The Pale Lantern; Juniper Ward, as The Drowned Star
Reaver37511520Reaver camps; the upper floors of abandoned taverns; The Windworks; The Windworks under Harrow Rest, as Hobb Ironmouth
Reaver bowman35511522Reaver camps; the upper floors of abandoned taverns; The Windworks
Saltbone archer36513022The Gateward watchtowers; the chapels of barrow crypts
Tidestalker heron39513520Every outer island
Wreck hermit315012018The flotsam of the tide strands
Brackjaw413015022Every outer island; the tide strands
Brinemaw toad412014022Harrow March, Ivory Rest, Harrow Shore, Juniper Ward
Drowned watchman413014020Saltmere; Harrow March, Ivory Rest, Harrow Shore, Juniper Ward; Harrow March, as Serjeant Rusk; Ivory Rest, as Captain Marrow
Saltclaw crab415015024Saltmere; Harrow Rest, Juniper Rest, Harrow Ward, Ivory Ward; Harrow Ward, as Mother Saltclaw; Ivory Ward, as Kingclaw
Coral thrall722026040Harrow March, Ivory Rest, Harrow Shore, Juniper Ward
Seal guardian309001,200250Before a sealed gate, once its seal has been fed

Each kind

Mire lamprey Level 1

A jawless eel of the wet sand, frail and quick, that comes four and five at a time.

Health
24, mending 2 a second once it has lost you
Experience
30
Its skill
45 to attack. Its defense is 22 against the sword, 34 against the bow, 28 against the wand
Its blows
  • Usual blow: 3 damage, rolled against your Melee Defense
Senses
Sees you at 8 m and moves at 4.8 m a second. The rising tide takes it when the water has covered 50% of its height, and it rises when its ground is dry
Rises again
1.5 minutes after it is broken
Leaves
4 gold, and often leather scrap. Its gear is of loot tier 1
Met on
Saltmere; the tide strands
Level elsewhere
1 in a cave, 1 behind a seal and 2 in a cave there

Silt skipper Level 1

The weakest thing that bites: a mudfish that walks on its fins and hunts the wet shore in threes and fours. A jump clears its snap.

Health
30, mending 2 a second once it has lost you
Experience
35
Its skill
45 to attack. Its defense is 25 against the sword, 30 against the bow, 30 against the wand
Its blows
  • Usual blow: 3 damage, rolled against your Melee Defense
Senses
Sees you at 9 m and moves at 5.2 m a second. The rising tide takes it when the water has covered 50% of its height, and it rises when its ground is dry
Rises again
1.5 minutes after it is broken
Leaves
5 gold, and often leather scrap. Its gear is of loot tier 1
Met on
Saltmere; the country around Bellcross; every outer island; the tide strands
Level elsewhere
1 in a cave, 2 behind a seal and 3 in a cave there

Brineback boar Level 2

Quick and thin-skinned. It turns badly, so a sidestep beats its charge.

Health
70, mending 2 a second once it has lost you
Experience
90
Its skill
55 to attack. Its defense is 35 against the sword, 30 against the bow, 40 against the wand
Its blows
  • Usual blow: 6 damage, rolled against your Melee Defense
Senses
Sees you at 12 m and moves at 5.6 m a second
Rises again
2 minutes after it is broken
Leaves
14 gold, and often leather scrap. Its gear is of loot tier 1
Met on
The country around Bellcross; Harrow Rest, Juniper Rest, Harrow Ward, Ivory Ward; beast dens; Harrow Rest, as Old Greyflank; Juniper Rest, as Blacktusk
Level elsewhere
4 in a cave, 4 behind a seal and 6 in a cave there

Stormbell jelly Level 2

A jellyfish the tide left adrift over the sand. Slow and soft, but its shock reaches far and is rolled against your Magic Defense.

Health
60, mending 2 a second once it has lost you
Experience
85
Its skill
55 to attack. Its defense is 24 against the sword, 30 against the bow, 46 against the wand
Its blows
  • Usual blow: 5 damage, rolled against your Magic Defense
  • Shot: 6 damage, rolled against your Magic Defense, from up to 9 m. Cover stops it
Senses
Sees you at 11 m and moves at 2.2 m a second. The rising tide takes it when the water has covered 50% of its height, and it rises when its ground is dry
Rises again
2.5 minutes after it is broken
Leaves
12 gold, and often tideglass shard and brine coral. Its gear is of loot tier 1
Met on
Saltmere; the tide strands
Level elsewhere
3 in a cave, 4 behind a seal and 6 in a cave there

Wrack hound Level 2

A lean hound of driftwood bone that runs in a pack. It is nearly as fast as you are, so it is fought, not fled.

Health
55, mending 2 a second once it has lost you
Experience
70
Its skill
55 to attack. Its defense is 30 against the sword, 40 against the bow, 35 against the wand
Its blows
  • Usual blow: 4 damage, rolled against your Melee Defense
  • Heavy blow: 8 damage, rolled against your Melee Defense
Senses
Sees you at 14 m and moves at 5.8 m a second
Rises again
2 minutes after it is broken
Leaves
10 gold, and often leather scrap. Its gear is of loot tier 1
Met on
The country around Bellcross; every outer island; beast dens; The Windworks
Level elsewhere
3 in a cave, 3 behind a seal and 5 in a cave there

Barrow shambler Level 3

The barrow's own dead. Slow to walk and slow to strike, but it takes a beating, and a vault holds several.

Health
80, mending 2 a second once it has lost you
Experience
115
Its skill
60 to attack. Its defense is 30 against the sword, 30 against the bow, 40 against the wand
Its blows
  • Usual blow: 7 damage, rolled against your Melee Defense
  • Heavy blow: 12 damage, rolled against your Melee Defense
Senses
Sees you at 11 m and moves at 2.6 m a second
Rises again
3 minutes after it is broken
Leaves
20 gold, and often leather scrap. Its gear is of loot tier 1
Met on
The vaults of barrow crypts; abandoned taverns; abandoned cottages
Level elsewhere
5 in a cave, 5 behind a seal and 8 in a cave there

Brinebound Level 3

The coral guardian of Brine Hollow and every traveller's first real fight. It chains its blows with little rest, so step out of each one and strike as it recovers.

Health
120, mending 2 a second once it has lost you
Experience
120
Its skill
60 to attack. Its defense is 40 against the sword, 40 against the bow, 35 against the wand
Its blows
  • Usual blow: 13 damage, rolled against your Melee Defense
  • Heavy blow: 20 damage, rolled against your Melee Defense
Senses
Sees you at 10 m and moves at 5 m a second
Rises again
1.5 minutes after it is broken
Leaves
10 gold, and often brine coral and tideglass shard. Its gear is of loot tier 1
Met on
Saltmere
Level elsewhere
5 in a cave, 5 behind a seal and 9 in a cave there

Drowned bowman Level 3

It sees far and looses from range. Stone between you stops the arrow.

Health
80, mending 2 a second once it has lost you
Experience
130
Its skill
65 to attack. Its defense is 30 against the sword, 45 against the bow, 35 against the wand
Its blows
  • Usual blow: 5 damage, rolled against your Melee Defense
  • Shot: 8 damage, rolled against your Missile Defense, from up to 18 m. Cover stops it
Senses
Sees you at 20 m and moves at 4 m a second
Rises again
3 minutes after it is broken
Leaves
20 gold, and often wood scrap. Its gear is of loot tier 1
Met on
Saltmere; Harrow Rest, Juniper Rest, Harrow Ward, Ivory Ward
Level elsewhere
5 in a cave, 6 behind a seal and 9 in a cave there

Marsh light Level 3

A drifting light that burns with tideglass fire. Blades pass through it more often than not, and a wand unmakes it quickly.

Health
60, mending 2 a second once it has lost you
Experience
120
Its skill
65 to attack. Its defense is 55 against the sword, 50 against the bow, 25 against the wand
Its blows
  • Usual blow: 6 damage, rolled against your Magic Defense
  • Shot: 9 damage, rolled against your Magic Defense, from up to 12 m. Cover stops it
Senses
Sees you at 16 m and moves at 3.5 m a second
Rises again
2.5 minutes after it is broken
Leaves
16 gold, and often tideglass shard. Its gear is of loot tier 1
Met on
Saltmere; Harrow March, Ivory Rest, Harrow Shore, Juniper Ward; Harrow Shore, as The Pale Lantern; Juniper Ward, as The Drowned Star
Level elsewhere
5 in a cave, 5 behind a seal and 9 in a cave there

Reaver Level 3

A living robber with a quick blade. Reavers hold their camps in a pack.

Health
75, mending 2 a second once it has lost you
Experience
115
Its skill
65 to attack. Its defense is 40 against the sword, 40 against the bow, 30 against the wand
Its blows
  • Usual blow: 7 damage, rolled against your Melee Defense
  • Heavy blow: 11 damage, rolled against your Melee Defense
Senses
Sees you at 13 m and moves at 4.4 m a second
Rises again
3 minutes after it is broken
Leaves
20 gold, and often metal scrap. Its gear is of loot tier 1
Met on
Reaver camps; the upper floors of abandoned taverns; The Windworks; The Windworks under Harrow Rest, as Hobb Ironmouth
Level elsewhere
5 in a cave, 5 behind a seal and 8 in a cave there

Reaver bowman Level 3

The reavers' lookout, who shoots while the blades close in.

Health
55, mending 2 a second once it has lost you
Experience
115
Its skill
65 to attack. Its defense is 35 against the sword, 40 against the bow, 30 against the wand
Its blows
  • Usual blow: 5 damage, rolled against your Melee Defense
  • Shot: 6 damage, rolled against your Missile Defense, from up to 20 m. Cover stops it
Senses
Sees you at 20 m and moves at 4 m a second
Rises again
3 minutes after it is broken
Leaves
22 gold, and often wood scrap. Its gear is of loot tier 1
Met on
Reaver camps; the upper floors of abandoned taverns; The Windworks
Level elsewhere
5 in a cave, 5 behind a seal and 8 in a cave there

Saltbone archer Level 3

The dry dead who hold the watchtowers. It sees and shoots farther than the drowned bowman, from a roof, and breaks easily once you have climbed to it.

Health
65, mending 2 a second once it has lost you
Experience
130
Its skill
65 to attack. Its defense is 25 against the sword, 50 against the bow, 35 against the wand
Its blows
  • Usual blow: 5 damage, rolled against your Melee Defense
  • Shot: 6 damage, rolled against your Missile Defense, from up to 24 m. Cover stops it
Senses
Sees you at 26 m and moves at 4 m a second
Rises again
3 minutes after it is broken
Leaves
22 gold, and often wood scrap. Its gear is of loot tier 1
Met on
The Gateward watchtowers; the chapels of barrow crypts
Level elsewhere
5 in a cave, 6 behind a seal and 9 in a cave there

Tidestalker heron Level 3

A wading bird as tall as a traveller that stands dead still in wet ground. Its stab reaches far along a narrow line, and it turns badly.

Health
95, mending 2 a second once it has lost you
Experience
135
Its skill
68 to attack. Its defense is 40 against the sword, 35 against the bow, 40 against the wand
Its blows
  • Usual blow: 8 damage, rolled against your Melee Defense
  • Heavy blow: 12 damage, rolled against your Melee Defense
Senses
Sees you at 16 m and moves at 4.4 m a second
Rises again
3 minutes after it is broken
Leaves
20 gold, and often leather scrap and tideglass shard. Its gear is of loot tier 1
Met on
Every outer island
Level elsewhere
5 in a cave, 6 behind a seal and 10 in a cave there

Wreck hermit Level 3

A hermit crab that lives among the flotsam of the strands. Not every crate on a strand is a crate.

Health
150, mending 2 a second once it has lost you
Experience
120
Its skill
58 to attack. Its defense is 46 against the sword, 50 against the bow, 34 against the wand
Its blows
  • Usual blow: 8 damage, rolled against your Melee Defense
  • Heavy blow: 14 damage, rolled against your Melee Defense
Senses
Sees you at 9 m and moves at 3.8 m a second. The rising tide takes it when the water has covered 50% of its height, and it rises when its ground is dry
Rises again
4 minutes after it is broken
Leaves
18 gold, and often wood scrap and metal scrap. Its gear is of loot tier 1
Met on
The flotsam of the tide strands
Level elsewhere
5 in a cave, 5 behind a seal and 9 in a cave there

Brackjaw Level 4

A shark of the brackish flats that walks on a crocodile's legs. It does not chase far, but inside its ground it outruns you, and it lunges along a line. Step out of the line.

Health
130, mending 2 a second once it has lost you
Experience
150
Its skill
64 to attack. Its defense is 42 against the sword, 38 against the bow, 40 against the wand
Its blows
  • Usual blow: 8 damage, rolled against your Melee Defense
  • Heavy blow: 15 damage, rolled against your Melee Defense
  • It throws itself 5 m at you with its heavy blow
Senses
Sees you at 10 m and moves at 6.4 m a second. The rising tide takes it when the water has covered 50% of its height, and it rises when its ground is dry
Rises again
3 minutes after it is broken
Leaves
22 gold, and often leather scrap and tideglass shard. Its gear is of loot tier 2
Met on
Every outer island; the tide strands
Level elsewhere
6 in a cave, 7 behind a seal and 11 in a cave there

Brinemaw toad Level 4

Squat, slow and patient. It spits brine from range and falls on anyone who comes close. Stone between you stops the spit.

Health
120, mending 2 a second once it has lost you
Experience
140
Its skill
62 to attack. Its defense is 35 against the sword, 40 against the bow, 45 against the wand
Its blows
  • Usual blow: 7 damage, rolled against your Melee Defense
  • Heavy blow: 14 damage, rolled against your Melee Defense
  • Shot: 7 damage, rolled against your Missile Defense, from up to 11 m. Cover stops it
Senses
Sees you at 15 m and moves at 3.2 m a second
Rises again
3 minutes after it is broken
Leaves
22 gold, and often brine coral and tideglass shard. Its gear is of loot tier 2
Met on
Harrow March, Ivory Rest, Harrow Shore, Juniper Ward
Level elsewhere
6 in a cave, 6 behind a seal and 10 in a cave there

Drowned watchman Level 4

A drowned soldier of the old watch: slow, armored and sure of hand.

Health
130, mending 2 a second once it has lost you
Experience
140
Its skill
70 to attack. Its defense is 50 against the sword, 45 against the bow, 35 against the wand
Its blows
  • Usual blow: 9 damage, rolled against your Melee Defense
  • Heavy blow: 15 damage, rolled against your Melee Defense
Senses
Sees you at 14 m and moves at 4.2 m a second
Rises again
3 minutes after it is broken
Leaves
20 gold, and often metal scrap. Its gear is of loot tier 2
Met on
Saltmere; Harrow March, Ivory Rest, Harrow Shore, Juniper Ward; Harrow March, as Serjeant Rusk; Ivory Rest, as Captain Marrow
Level elsewhere
6 in a cave, 6 behind a seal and 10 in a cave there

Saltclaw crab Level 4

It lies under the sand until the tide leaves the shore. Its shell turns arrows, and a wand finds the joints.

Health
150, mending 2 a second once it has lost you
Experience
150
Its skill
60 to attack. Its defense is 55 against the sword, 60 against the bow, 30 against the wand
Its blows
  • Usual blow: 9 damage, rolled against your Melee Defense
  • Heavy blow: 15 damage, rolled against your Melee Defense
Senses
Sees you at 8 m and moves at 3.6 m a second. The rising tide takes it when the water has covered 50% of its height, and it rises when its ground is dry
Rises again
2.5 minutes after it is broken
Leaves
24 gold, and often brine coral and tideglass shard. Its gear is of loot tier 2
Met on
Saltmere; Harrow Rest, Juniper Rest, Harrow Ward, Ivory Ward; Harrow Ward, as Mother Saltclaw; Ivory Ward, as Kingclaw
Level elsewhere
6 in a cave, 7 behind a seal and 11 in a cave there

Coral thrall Level 7

Brinebound's lesser kin, which keep the caves.

Health
220, mending 3 a second once it has lost you
Experience
260
Its skill
75 to attack. Its defense is 50 against the sword, 50 against the bow, 45 against the wand
Its blows
  • Usual blow: 14 damage, rolled against your Melee Defense
  • Heavy blow: 22 damage, rolled against your Melee Defense
Senses
Sees you at 10 m and moves at 4.6 m a second
Rises again
5 minutes after it is broken
Leaves
40 gold, and often brine coral and tideglass shard. Its gear is of loot tier 2
Met on
Harrow March, Ivory Rest, Harrow Shore, Juniper Ward
Level elsewhere
10 in a cave, 12 behind a seal and 19 in a cave there

Seal guardian Level 30

What a gate's seal wakes when its materials are in. One strong traveller can break it alone, and a group does it faster.

Health
900, mending 6 a second once it has lost you
Experience
1,200
Its skill
80 to attack. Its defense is 55 against the sword, 55 against the bow, 50 against the wand
Its blows
  • Usual blow: 20 damage, rolled against your Melee Defense
  • Heavy blow: 32 damage, rolled against your Melee Defense
Senses
Sees you at 16 m and moves at 4.8 m a second
Rises again
Only when something wakes it
Leaves
250 gold, and often brine coral and tideglass shard. Its gear is of loot tier 5
Met on
Before a sealed gate, once its seal has been fed
Level elsewhere
48 in a cave, 54 behind a seal and 86 in a cave there