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Crafting

Smithing at a forge and brewing at the still: what each recipe needs and what your skill changes.

Smithing

Stand at a forge and press E. Bellwether has a forge beside the green and Bellcross has one east of its bell. Making a piece takes 8 seconds and never fails. Your Smithing sets the quality you make, a made piece bears your name, and making and improving both earn experience.

SmithingQuality you make
Under 40Crude
40 and overPlain
70 and overFine
100 and overSuperior
130 and overMasterwork

A smith's piece always falls in the upper half of its range, and higher with skill, reaching the top at 150 Smithing. That is why a smith's work beats a drop of the same make.

Recipes

Every recipe takes scrap of the material you want the piece made of, and brine coral as flux. Scrap comes from creatures and from salvaging gear.

PieceScrapBrine coralAbyssal plate
Sword4 metal2
Bow4 wood2
Wand3 wood3
Round shield4 wood2
Cap2 leather1
Jerkin5 leather2
Breeches4 leather2
Boots2 leather1
Gloves2 leather1
Ring1 metal2
Amulet2 metal2
Kazaghand6 metal3
Kazaghand trousers5 metal3
Tidewrought hauberk12 metal84
Tidewrought greaves10 metal63
Robe7 cloth3

For example, a plain oilskin jerkin needs 5 oilskin scrap, 2 brine coral.

Improving and salvaging

A smith can improve a piece 10 times. Each improvement adds 3% of the piece's rolled damage or armor, and each asks for more skill and more coral than the last.

ImprovementSmithing neededBrine coralTideglass shards
+13011
+24221
+35431
+46641
+57851
+69061
+710271
+811481
+912691
+10138101

Salvaging a piece you are not wearing destroys it and gives back half the scrap it takes to make, of its own material: a jerkin gives 2 scrap.

Alchemy

Potions are brewed at the still in Bellcross, beside the forge. A brew takes 6 seconds and never fails. A weak potion asks for no Alchemy at all, so anyone can brew one.

PotionAlchemy neededBrewed fromRestoresExperience
Weak mending draught02 brine coral25 health4
Steady mending draught404 brine coral50 health10
Strong mending draught806 brine coral, 1 tideglass shard90 health25
Weak runner's tonic02 brine coral25 stamina4
Steady runner's tonic404 brine coral50 stamina10
Strong runner's tonic806 brine coral, 1 tideglass shard90 stamina25
Weak wellspring philtre02 brine coral25 mana4
Steady wellspring philtre404 brine coral50 mana10
Strong wellspring philtre806 brine coral, 1 tideglass shard90 mana25

Your Alchemy sets how many flasks one brew fills: 1 at first, 2 from 60 Alchemy and 3 from 120 Alchemy. A weak mending draught is worth 5 gold and a strong mending draught 30.

Crafting and the offices

Every piece made, improved or brewed earns craft points toward the office of its craft. See Grandmaster offices.