Harrowtoll wiki Play

The world

Gates and seals

How each gate opens, what a seal asks for, and what stepping through costs.

The Bellcross Gate

Saltmere's gate opens for you once you have helped break Brinebound at Brine Hollow. Stepping through leaves Saltmere for good: there is no way back, and a bond to the Watch Bell is let go as you leave.

The four gates of Bellcross

Bellcross's gates lead to Harrow Rest, Ivory Rest, Harrow Shore and Ivory Ward and cost nothing in either direction. Stand in a gate's ring and press E.

Sealed gates

Each of the first four islands has one sealed gate leading farther out. A seal asks every traveller for materials its island's creatures leave. Stand at the gate and press E to give what you carry.

IslandIts sealed gate leads toThe seal asks one traveller for
Harrow RestHarrow MarchOilskin scrap × 6, Yew scrap × 6, Brine coral × 10
Ivory RestJuniper RestBronze scrap × 6, Tideglass shard × 3, Brine coral × 10
Harrow ShoreHarrow WardBronze scrap × 6, Tideglass shard × 3, Brine coral × 10
Ivory WardJuniper WardOilskin scrap × 6, Yew scrap × 6, Brine coral × 10

The amounts grow with the realm. The seal counts every traveller who entered the world in the last 7 days, and each one after the first adds 20 percent. An amount of 10 becomes 18 for 5 travellers, 50 for 21 and 210 for 101.

When the seal has everything, its guardian wakes before the gate. Break the Seal guardian and the gate opens for everyone, for good. An opened gate bears the names of the 10 travellers who gave and fought the most.

Tolls

Stepping outward through an opened gate to Harrow March, Juniper Rest, Harrow Ward and Juniper Ward costs 25 gold. Coming back inward costs nothing, so an empty purse never strands you.

The gates beyond those islands are sealed, and nothing past them has been charted in this build.